After the Metallica game I joined the Moto GP team
to concept and build a few characters for their prototype project: Avalon.
It became a high point and the very lowpoint of my game career.
I was tasked with coming up with four distinct body types to reflect
the weapon classes: gunner, grenadier, sniper, rocketeer.
This was my initial concept. I am going to say no more, except:
WE SHOULD HAVE STOPPED HERE ;)
Circa 2004:
Of course game dev is not so simple.
Below are the iterations and then the direction changes
which occured after a short break in the prototyping.
Sadly the game wasn't picked up.
I was under increasing pressure to become a painter,
which lead me to where I am now I guess.
It also taught me to be as
hard as nails when it comes to feedback.
Next time, the Avalon Animatic.
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